Projects

Interactive & Installation

Poem Sight
AI generation, Voice interaction Temporal Convergence —— The Eternal Answer

Installation art, Futurology, AI, Go

Feeling the Feelings of Plants
Interactive App , Decentering Humanity Hao Bai Apartment, Building B1, Unit 1808
First-Person Narrative, Memory-Themed 简 JIAN
Interactive installation, Meditation Virtual Fencing
Fencing, AR BEACHCOMBERApp, User experience BUBBLE LANTERN
Interactive installation, Farewell

Film & Photography

Becoming
Descend
Dumpling Ad: Ring in the New Year with Wanchai Ferry
CHRONOS
Lost and Bound
Environmental PSA
A Non-Visual Film: The Complete Assassination of a Pianist


Experiments

Weaving Memories


About







©2025 ethan

Feeling the Feelings of Plants

Interactive App, Decentering Humanity

Hero Image
Design brief

By simulating the feelings of plants and their feedback to the external environment, users can experience the world from a plant's perspective.

Background

I believe that everything in nature operates according to its own laws. I hope to explore decentered human approaches to better perceive the natural world. For example, by respecting plants and attempting to communicate with them. My goal is to see the world from their perspective.

Concept

I try to look at things from a plant's perspective. In my opinion, a plant's perspective is different from a human's.

I believe plants are unwilling to interact with objects that do not belong to their world. Therefore, in my project, I chose to let humans interact with plants virtually, rather than through physical contact. This choice stems from respect and protection for plants.

My project aims to simulate the feelings of plants through elements humans can perceive (auditory and visual) to provide a rich experience for humans. This approach aims to deepen human understanding of nature.

Features

This is a project that codes sound based on plant sensations. It mainly has two features:

1. Simulating communication between plants. By analyzing the number of plants in the image (color complexity), the richer the color, the greater the number of plants, and the more layered and complex the generated sound will be.

2. Simulating interaction between humans and plants. Touching the plants on the screen generates particles and sounds, mimicking the reaction of plants being touched in reality. After multiple touches, the system triggers the plant's alert mode—particles turn red, symbolizing danger, and the sound frequency increases.

Demonstration Description

Users can scan different plants with their phones. The App will generate different layers of sound based on the number of plants, simulating the communication between plants as different individuals.

Description

When users touch the screen, click on the plants, and interact with them, the screen generates green particles as visual feedback. But if the plants are clicked multiple times, the particles will turn red (alert mode), and the sound frequency will become higher. This indicates that plants do not want to interact too much with humans.

Full code: https://editor.p5js.org/sijunhuang126/sketches/xLveKCMQ0